Geomancy Spells
Rock Hands
Effect:After casting, tendrils of rock erupt
forth from the ground and wrap themselves around the target's legs.
The target then can no longer flee, dodge, or close range.
Invocation Time: (Instant) 5 pts.
Range: (Melee) 2 pts.
Duration: (1 minute) 2 pts.
Area of Effect: (Individual) 1 pt.
Nature of Effect: (Hindering) 3 pts.
Total: 13 mana
The Guardians
Effect:This spell summons forth from the earth, two stone
guardians each with 20 points of life and 10 strength. They will
obey the caster's every command without fail.
(Note: This spell is extremely difficult and costly so it is best
used in conjunction with a spellbook to decrease both.)
Invocation Time: (1 minute) 4 pts.
Range: (Melee) 2 pts.
Spell Duration: (1 hour) 5 pts.
Area of Effect: (Couple) 2 pts.
Creation Difficulty: (20 pt creature) 10 pts.
Total: 23 mana
Hammer Quake
Effect:When you strike the ground with your hammer, a great crevice opens underneath your target enemy causing him to fall into it and be destroyed. (Works only on opponents with up to 20 hps.)
Invocation: (Instant) 5 pts
Range: (Far Missle) 3 pts
Duration:(Instant) 1 pts
Area: (Individual) 1 pts
Effect: (Damage) 5 pts
Total Mana: 15
Liquid Metal
Effect:any metal armor is melted off the target and is absorbed by the ground leaving him defenseless for the duration of the spell.
Invocation: (Instant) 5 pts
Range: (Far Missle) 3 pts
Duration: (Hour) 3 pts
Area: (Individual) 1 pts
Effect: (Hindering) 3 pts
Total Mana: 15
Quicksand
Effect: creates a large pool of quicksand under target opponents.
Invocation: (Instant) 5 pts
Range: (Far Missle) 3 pts
Duration: (10 Minutes) 2 pts
Area: (Small Room) 2 pts
Effect: (Damage) 5 pts
Total Mana: 17